Monday, March 18, 2013

Battle Nations: again. Deal with it.

I'm doing a post on Battle Nations. Again. Deal with it.

This time I'm gonna be doing a post on the non-premium unit, and one of my favorites,  the Lightning Dragoon epic face.

The fact I actually like using this guy will ensure this post will be better than the last one I posted. Wasn't completely finished, had to end it abruptly cause of limited time, proof procrastination is never a good idea... I digress, back to the topic at hand.

The Lightning Dragoon is a unit that can be unlocked at level 46, but to actually train the unit, you would need a level 10 barracks, and the rare resource Gold Bar(s), but this is not a problem as long as you have friends willing to let you occupy or raid their own Spec Ops center(s). But trust me these guys are worth it. The lightning Dragoon is unique in the formation of it's attack, if needed try visualizing a U placed over a stick for the attack pattern. Their attack completely bypasses blocking enemies as well, so by placing just three in a certain pattern, one could potentially cover the entire field in a net of electrical fury.


By placing them in the second row like so, you can cover the field entirely and strike every enemy unit within three turns, as long as the enemy doesn't have stun-units. Their damage type is also fire based, making them effective against critter units. So if you're having trouble with big foots, these guys make attacking them all at once much more easy. I am currently testing whether or not they are effective against Spiderwasps, because they are very annoying enemies cause of their armor and poison damage, and so I can make a joke that they are giant bug-zappers. 

The only down side to these beat units, though, is the recent nerf-ing done by Z2. Before the LD had unlimited ammunition, and only a long cool down time, which could be bypassed with the placement shown above, alternating to the next after damage is done. But with the recent update, the LD was given an ammunition of 3 as well as the long cool down, meaning you can only attack three times before waiting the long 8 turn reload. This means that if you do not defeat the enemy within nine attacks, you would have three useless units on the field. Because of this, the lightning dragoon might not be the best choice for everybody, but it is for me. I suggest trying it out for yourself, just gotta wait until level 46, though. So good luck and goodbye.
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Now get out.
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Why are you still here get out!

3 comments:

  1. "The only downside to these beat units" beast or beat? And also,why is the dragoon suited for you but not for everybody(aside from personal preference)? What preliminary factors cause you to assume that?

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    1. Beast* I'm not perfect at typing okay? I'll fix it later.
      But to answer your question, the Lightning Dragoon is a very effective unit for me because of the nature of it's attack. Like stated before, by placing them in the second row in a line, you can cover the entire field in electrical fury within three turns, and the fact that the attacks pass completely through blocking type units ensures that it'd still hit even if you place a mega tank or something in the front row. Another thing is that they previously had the highest dodge rate in the game, not sure where it places now so I will have to look into that later. But it still has a high dodge rate none the less, meaning it'll survive long enough to get the three attacks in, also meaning the entire field would get hit. This is where the personal preference comes in. I prefer to hit as many enemy units as possible in fewest amount of turns possible, it may do only 50 or so per hit but they add up. Some people might not like this and might like a unit that hits a singular enemy but with more damage, probably enough to instant kill it. If that's the case then I'd recommend a sniper unit.

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    2. Are you ever going to do a blogpost on anything other than Battle Nations?

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