Monday, June 10, 2013

Dead Ahead!.. Get it? Cause, they're dead, and they're ahead - whatever I don't care.

Just to get this stuff out of the way, I am going to be refering to certain objects in the game by a different title in this guide. Here's a key just for you, cause I like your face.


Scooter = Vespa
Banshee = Witch
Volatile Zombie = Boomer


Now that that's out of the way, I can start talking about the game.

Dead Ahead is another one of those endless-running-type games, but not as bad as temple runner. Seriously I don't get the hype for that game, you just tilt the device how is that fun? Anyways, Dead Ahead is much more sophisticated than that; It has buttons. And slidy-bits. It has all the slidy-bits. Anyways, back to why you should play this game, and some tips on how to be awesome at it.

You start out with the Vespa, the default cycle and an awesome vehicle if you're familiar with FLCL (Fooly Cooly), not only because of a quick reference to anime, but because if you fully upgrade it, it has fairly high control.

And since I had so gracefully moved to the topic of control, here's the main gist of it; Control is a GREAT thing to have. The whole point of the game is to travel as far as you can while maintaining a high combo count, and the easiest way to get combos is by leading the undead masses into the many abandoned cars and buses that clutter the road, and as you progress through the levels the road gets even more cluttered, meaning more opportunities for you to direct the sprinters into solid objects, but that goes for yourself, too. That's where the control comes in handy, the more control you got, the faster you can dart out of the way of those cars.

on to the next topic: Guns and Power Ups

The guns are very self explanatory: They're used to shoot zombies. That's what they say in game, but really I've found that they are actually used to string along combos during the zombie-less gaps that plague every level. To do this they offer you a variety of shrapnel-launching boom-sticks. But to make things simple, I'm just going to drop them into three categories: Pistols, Machine Guns, and Shot Guns. the only one that doesn't fall into the three is the grenade launcher.

Basically, you'd want to go with the shot gun in my opinion. I've found from my many hours of play that it is the most useful for combo stringing because of high damage out put, decent magazine size, and the fact that it has an auto lock feature. Basically it hits the three closest targets, as long as the previous one was killed from a single blast. If not then it just deals the round of damage from the next target to the first.

There are three power ups available:
- Nitro (Nytro) - Blue Container
- Infinite Ammunition - Green Container
- Quad Damage - Yellow Container

Really, I'd reccommend avoiding the nitro unless you're going for distance, because during the speed boost you can most likely lose a combo. Which sucks. The other two, you need to try your hardest to get, no matter what they will be useful in combo stringing and generally saving your butt from the horde.

That's basically all I got to say about the game, besides a little bonus I found in game:
If you miss a power up, don't cry, shoot the box. Shooting the box will cause an explosion, taking out the entire horde (Near the power up). So, really you still get to use a power up without getting it, either way. That's it. Long winded, I know. But that's only cause I had a lot to say about this game, cause I love it. Love it to death. Get it? cause, they're zombies, and they're dead? No? Okay...

2 comments:

  1. This is great. You've got some run on sentences and stuff, but you've got sections and structure. This is like a real game review, not just the 250 word, single-paragraph posts that most students put in their blogs.
    I'll give you credit for two posts.

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